Skills

Skill Terminology
Aerial-Fire: A move used by the Gunner class, or anyone with a gun, that uses the recoil with the weapon to fly backward.

Arc Charge:

Blow Away: A term used when a player or monster is sent playing away through the effects of a skill.

Brick: The shortening of the skill Brick Buster used by the Brawler Class. See Brawler for more information.

Delivery Gun: A term used when a target to send to a certain location through the firing of player in the Gunner class.

Dragon Raises Its Head: A technique based on the Battle Mage's Rising Dragon Soars the Sky. It was created by Ye Xiu.

Dragon Looks Back: A technique based on the Battle Mage's Rising Dragon Soars the Sky and Dragon Raises Its Head. It was created by Sun Xiang.

False Combo: A term used to describe when a skill can be blocked or dodged, and aren't counted by the System, but hit the enemy.

Grab Skill: A skill that ignores Super Armor and prevents Quick Recovery

Gun Shake: A term used when the bullets of a Gunner are spread out to more than 1 target or area.

Knock-Down: A term used when a skill sends a player in the ground.

Knock-up: A term used when a skill sends a player into the air.

Quick Recover: A move used to roll or rebound from a skill or move.

Screenshot: A term used to describe when a shield is used to cover the enemies sight making the shield the only thing they can see. Comparable to being blinded.

Star Refraction: A variant of the Witch skill Star Ray, which rebounds against any objects or projectiles such as Anti-Tank Missiles. See Witch for more information.undefined

Taunt Skill: A skill that greatly raises the aggro towards the user for a period of time.

Tri-Shot: A term used to describe how an Anti-Tank Missile is shot. See Launcher page for more info.

Vanishing Step: A term used when a player loses sight of their target during a battle. Because Glory is a first-person game, a player can enter the opposing players Blind Spot, making the enemy player unable to see them.

Z-Shake: A term used to describe the pathing a player uses to dodge an attack. The player moves in a Z-shape.