Terminology

Like other games, Glory has its own terminology for game-related events.

Game Terminology
Aggro: Short for aggression. A term used to describe when a monster (and sometimes player) focuses their attention and attacks on a single target. Aggro can be gained by entering a monster's aggro-radius, attacking a monster, taunt skills, or healing damage dealt by a monster.

Aggro-Radius: The area around a monster that, if entered, will alert it off another's presence, causing it to attack.

Aggro-Sharing: Multiple monsters share the same aggro target.

AoE: Short for Area of Effect. Certain skills have a limited amount of range that it can target.

APM: Short for Actions per Minute. This is a numeral to explain how fast someone's hands moved based on the number of actions they do in the game.

CC: Short for Crowd Control. Skills that are CC are used to target large groups of enemies.

DoT: Short for Damage Over Time. Certain skills can cause damage over a period of time and aren't shown immediately.

DPS: Short for Damage Per Second. This is a numeral to reference the amount of damage one does during a short period of time. In many cases in games, saying DPS means to deal a high amount of damage.

Durability: The amount of "charge" a piece of equipment has. When the equipment has no more durability left, it is either destroyed or has lowered stats. Durability can be recharged by a NPC.

Effective Speed: The speed that a player's hand can move while performing the appropriate and advantageous functions of the game.

KS: Short for Kill-Steal. This term is used to when a player steals the kill of an enemy from another player.

Level Suppression: A term used when the level difference between two entities is great. As the distance grows, the effects and damage cast by the lower level are reduced.

Mechanical Speed: The speed that a player's hand is able to move while on the computer.

MP: Short for Mana Pool. This term pertains to the amount of mana a player has.

MT: Short for Main-Tank. This player is in charge of holding the enemies aggression, while everyone else deals damage.

NPC: Short for Non-Playable Character. This is a character created to interact with the player, but cannot be controlled by the player.

One Wave Push: A much more aggressive form of One Wave Rush where monsters are constantly pulled and killed off at a fast pace.

One Wave Rush: A technique used to draw the attention of the monsters in a dungeon and quickly get rid of them.

OT: Short for Off-Tank. This term is used when the aggression from the Boss shifts from the Main Tank to another player.

PK: Short for Player Kill. This term is used when going to fight another player with the attention of killing them.

Pull: A term used to describe gaining the aggro of the enemy.

Scrap Picking: The act of picking up the dropped equipment and items of other players who have died in wild areas.

TV: A slang term for the System Announcement.

Other

 * Status Effects
 * Skills
 * Tactics