Thief

A Night Walker sub-class that is available once a player reaches Level 20. This class specializes in the use of traps to restrict an opponent's movements. For that reason, thieves are a class with a strong psychological advantage among normal players.undefined

Traps are triggered by being touched,undefined but traps cannot be triggered by allies.undefined Traps can also be triggered by proximity to another triggered trap.undefined Thieves can disarm their own traps or the traps of other thieves without triggering the trap.undefined  As long as a trap is present and not set off, it acts as a restriction and limitation on other players. Summoning creatures to clear traps is a common tactic used against thieves.undefined Long-ranged opponents also reduce traps' effectiveness.undefined

Because of their focus on traps, Thieves commonly use a distinctive movement method: roll, jump, crouch, then roll. Thieves must crouch to set their traps, so they employ crouching and low-set motions like rolling into their normal movements. Staying close to the ground allows Thieves to maintain the form they need to set traps, which means they can plant their traps more quickly, and also conceal them better.undefined An opponent can easily figure out that a Thief is planting a trap if they suddenly crouch down.

Thieves aren't a class with high health,undefined nor are they specialized in close-combat fights.undefined Thieves are well suited for dirty play, but that isn't their only style of play. The more direct Battle Thief play style involves a focus on the Thief's direct attacking skills, supplemented by trapping skills, resulting in instantaneous explosions of high damage output. It is a rare play style in both the professional circle and in-game. undefined

Notable Users
Fang Rui

Lin Feng

Notable Accounts
Doubtful Demon