Status Effects

Status Effects
Armor Break: A term used when Super Armor is broken.

Bleed: An effect that does Damage Over Time.

Blind: An effect from a skill that causes the enemy not to be able to see.

Burned: An effect that does Damage Over Time.

Critically Ill: A term used to describe the status of a player after they have died and revived. Player stats are reduced by 80% for 10 minutes or until they are healed by an NPC. If a player is revived by a Cleric, this does not take effect.

Cursed: A status effect that lowers the stats of the target.

Dizzy: Player accuracy is lowered.

Enraged: A term used when an enemy recognizes that it is in danger. The enemy does an action to try and buff or protect itself.

Frozen: A status effect that encases the target in a block of ice and prevents them from moving.

Poison: Causes Damage Over Time.

Red Blood: When an enemy reaches 10% health.

Stun: A status effect that stops an enemy from doing any actions for some time.

Super Armor: A term used to describe an enemy that has increased defense stats that make it unable to be Knocked-Up, Knocked-Down, Knocked-Back, or Stunned. The user is not immune to status effects or grab skills.